![]() When adjusted, you are in effect editing the pivot so that the X, Y and Z axes point exactly where you want them to. One of the main areas to investigate is the rotational axis in each joint.Įach rotational axis dictates how the joint will rotate around its pivot when manipulated. ![]() Now you have one side of your skeleton, it's important to check how it actually rotates before you move on to create the opposite side and bind it to the model. ![]()
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